Very nice idea being able to combine different effects from cards and I love the artwork and music!
However, I did not have fun playing the game for two main reasons:
1. All the mechanics being thrown at you in a tutorial book with barely readable text is very overwhelming. Would have been nice to be introduced to one core concept and how to utilise it one level at a time.
2. No sound effects?! I know you've been inspired by slay the spire and I was addicted to that game for a while. The reason it's so satisfying is because of the sound effects which make you FEEL that you've done something , that auditory feedback makes we wanna play more and try crazy combos. When I played your game, I only got that feedback in the form of a small visual effect, there was no sound of the card being used either. Same thing with enemy attacks, I didn't feel any threat because there was no sound when they attacked.
You add those sound effects, add some progressive tutorial into the levels and this game has so much potential!
Viewing post in Dark Wizard's Pantry jam comments
Thanks for the feedback! We sadly ran out of time before the submission deadline to add those elements, but we’re absolutely prioritizing adding SFX and an interactive tutorial to the game after the jam. For now, though, I went ahead and polished the game’s description to hopefully make the mechanics a little bit easier to grasp.
I hope you’ll consider giving the game another shot in the next release!
Ideally, as this is meant to be a roguelike, we'd implement a saving system so you can get a better tutorial only on your first playthrough. Unfortunately, the nature of the browser game coupled with the limited time made it impossible at the time. Our team has been talking about prettying this game up a bit, so check back in two or three months.
If we turn this game into something on Steam, you can bet your bottom we'll be dumping in all sorts of satisfying sounds, animations, and effects. As is, the team was already swamped with the sheer size of this project. None of us had tacked a game of this scale before, least of all for a jam. We might have been too focused on the mechanics rather than the presentation.
Thanks for your review! Again, check back in a bit to see an updated/bugfixed/polished version.