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(+1)

I did not expect the little bird to be packing so much heat! That's quite the gun sound effect 😂

It's a fun little arcade shooter. 

I'm not really sure how it fits into the themes of alchemy or shadows? There's also not much reason to leave the bottom floor and allow the enemies to come to you, there needs to be something that motivates the player to move from the bottom.

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Thanks so much! Yeah Ducky's not messing around >:)

The "shadows" part is interpreted through the hatch that lets in the sunlight. In the shadows, the flower dies quicker, while the sunlight heals it. However, I didn't have time to balance the game/incentivize the player in a way that makes them have to shut and open the hatch - in its current state, the hatch can just be let open, so that was a bit of a dud.

As far as motivating players to traverse around - you're on point with that one as well. I wanted the seeds to shoot out and land on platforms all around the map so as to motivate vertical movement - but again, just didn't make time for that.

Learnt some good lessons, though. Thanks again for playing!