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(+3)

Cought the mimic! 😁

The art is on point! Unique labels, bottles, evnvironmet and characters!
It all look sooo good! (all but the pouring slider... why!)
Music and sfx fit the game so well.

Simple and easy to understand gameloop. I think the time limit is also perfect, I did not feel like I need to rush and had a lot of time to read labels nad orders (turns out 26s per drink xD). Ofc if I would like to improve the score I would need to hurry but for two 1st runs I felt like doing ok (1st run failed horribly 😅 -30 in the end but the 2nd almost 300)

Also turning on the colors in the order is a great feature! (Thank you for that😁)

Love the tutorial you have put as a background for the game! (Might steal this idea!)

Awesome job!


Hahaha, congratulations! The pouring slider is, unfortunately, a victim of time so the programmer who implemented it (me) also made the slider lol. We had some disagreement about whether the colors should be on by default or turned on in settings. My opinion was they made things super easy. So if we end up implementing difficulty options, we'll make sure that's part of it. The tutorial in the background was out of necessity. Unfortunately, at 5:30am (30 minutes before deadline) I quickly replaced the font we were using everywhere and ended up turning a 0 to a 1 on some of our UI components and releasing, not realizing I broke the tutorial until it was much too late (RIP). In the description is a link to a build with the tutorial fixed, didn't want to leave anyone hanging if they really needed it. Thanks for playing!