Definitely gotta give you credit for making a 3D entry; certainly not something I expected to see! But I'm guessing you were a little too ambitious with this one. Like there a lot of issues:
For example:
1) Its far too easy to soft lock
2) There's not a proper way to quit/reset
3) Mechanics weren't particularly well explained (I don't really understand how the pattern minigame worked)
4) Collision was super janky
5) Really should've been a web build (especially since this was a Unity project)
I mean I really hate to come off so negative. Like making a 3D game in 3 days is no small feat. So massive props for the effort but I'm guessing you were overly ambitious. I guess for next time smaller; you don't have to make a 10 minute long 3D platformer (frankly I have little doubt that you could make a fantastic game with a smaller scope)