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(+3)

You did a great job on this one. For only having two weeks, you made a very strong project!

Some concerns: I wasn't ever able to find any materials other than mushrooms and flowers. After reading comments, I now realize I could have hid from the gaze, but didn't realize that during play. 

Some high notes: The werewolf biting animation for the end screen was great! I loved the art of the villagers. Finding a balance between using green potions and saving them was neat. I think there was an interesting dynamic of whether you just accept the damage of a full gaze to save a potion or use one for the stop + heal.

I managed to get into a good rhythm of making one of each potion I used, and just letting the werewolf keep staring when I couldn't. It turned out pretty fun, if challenging! The villagers had interesting personalities. I rather liked the way the priest talked, and when he spoke up the first time, I doubted him, but then I started to trust him rather a lot with the way he spoke. Very solid!!

Thanks!!

Chameleons are always on walls, but are partly transparent, so I guess it can be a bit hard to find if you're not being careful haha

The honey I'd the only other material, and it's given by the merchant on day 3 (but it may have been removed after that if you picked other ingredients)

Glad you liked the narration!

Yeah we could've maybe communicated some of the mechanics a bit better, but thank you for playing!

(+1)

Trust me, I know how difficult it is to find ways to communicate things. Gamedev is a massive endeavor with an endless amount of things to learn and get better at. Legitimately: I am impressed by what you all did, and I hope everyone who worked on this keeps at it!

wow very kind words, thank you so much!