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AfonsoCR

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A member registered May 04, 2024 · View creator page →

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I'm glad you enjoyed it!

Thank you!

Thank you!

As far as the number of songs, currently in the game, there are 4 (or 2, depending on how you want to count them) songs - 3 different versions of the song that switch around during the rhythm section and the main menu/shopping song

I would've loved to add more songs so you could have more options during the rhythm sections, but within a week I quickly ran out of time

In any case, I appreciate you playing it and I'm glad you liked it!

Thank you!

Thanks! We definitely had a plan to add more variety to it but, as is the nature of game jams, time wasn't on our side

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Thank you so much for playing! 

I saw you playing it on your stream as well, it was very cool! Unfortunately, I wonder if the WebGL version introduced some latency to the note timings? Cause the majority of the notes in those first levels are timed to the beat and in your stream, it looked like something wasn't properly synced

The Windows version should not have those same issues, so I'd suggest giving that a go if you ever feel like giving the game a second try :)

But I really appreciate the feedback! Some of those notes were in fact offbeat ones that I threw in to try to make it a bit more challenging but it's great feedback to know I should maybe be more careful with it

Thank you! I appreciate the feedback on the note patterns as well, balancing them wasn't easy given the constant song switches but I'm glad you enjoyed it anyway

Thank you so much for the comment and I'm glad you did well! There's always time to climb a few spots 

I appreciate it! 

Thank you!

Thank you for giving it a shot! If you played on the web I'd also suggest the Windows version, WebGL can cause some latency issues

Thank you so much!

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come back tomorrow! The version you played was still in development and it should play much better once the game jam deadline is over

But thank you for giving it a shot anyway

I wouldn't call it lazy game making, a lot of games are just going from point a to point b to pick an object up so you can then go to point c and get new story development, it's a game jam game after all so you can't expect for there to be too many mechanics and objectives involved

You can still have a game where you have to find the things, it's more about how you frame it to the players so they feel involved in looking for them rather than feeling like the game is holding information from them until they happen to find it

in any case, keep at it, the next one is always better than the last (usually)

sorry took me a couple of days but I played it

First of all, you said it was your first real game so congrats! making something is always an accomplishment

as far as feedback for this game, I like the creepy tone throughout the whole thing, it's simple but effective

the biggest issue is the lack of direction, once you hear the grandma tell you what she needs it becomes a lot more obvious what you're supposed to be looking for but outside of that it can be tricky to figure out where you need to go and which object is now interactable 

overall it was still a fun experience and I hope you keep developing

Thank you!

hmm idk tbh but I think you should be able to build both of them from mac, make sure you have the windows build support installed though, or you'll have to do that first in order to build it

hey! this seemed like an interesting one but I've had a bit of trouble getting it to work

I can't seem to find a Windows executable in the download, seems to just be two folders with the mac version? Let me know if I'm doing something wrong

Tried it on the web as well but idk if it's build issues or general browser game problems but the mouse isn't locked to the screen so it makes it very hard to control the camera, luckily if it's a build issue that's actually a fairly easy fix in Unity (I'd look into Cursor.lockState and Cursor.visible)

I'd love to give this one a proper shot!

I think you managed to get some really cool creepy vibes going, loved the messenger idea and the added detail of other chats hinting at stuff you never let the player know about, it's a nice world building touch

Audio wise it is a little barebones, I think some ambience or some music could've tied the whole thing together a bit better 

The biggest compliment I think I can give is that when it ended I wanted to play more of it!

Good job with the jam, hope you had fun with the project!

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This was good! It's incredible how much you guys were able to make in just a week

Big fan of the backgrounds and man those animations were clean

Light on the horror side of things but the ending tease is enough to keep me in and it is supposed to be just a Part 1 after all

Simple concept but executed very well I hope you're happy with it cause I thought this was a great submission

Thank you for playing! I appreciate the suggestions as well

First of all, thank you for playing! I'm glad you enjoyed it

On player-monster interactions, we definitely had plans to have more mechanics and interactions but as is the nature of game jams, time was a limited resource and unfortunately, we couldn't manage to get it all in 

It still was a very fun experience, however!

thank you for playing!

Thank you for giving it a try anyway! He's out there patrolling the map if you can find him!

Thank you for playing! Yeah we've definitely learned a lot already about the monster's location, unfortunately, time ran out on us so some of those issues became bigger than intended

As far as the build goes I'm glad it works well on itch but I couldn't give you a very good answer as far as processing goes cause all I did was press the web build button in Unity 😅

First of all, thank you for playing! I'm glad you enjoyed it

Second, I really appreciate the lengthy feedback, I think you made some very good points. The limited jam time can be tough to get some of the kinks out but feedback like this helps us figure out what to look out for in future projects (and what to fix for this one)

fun game! the music is sick but man that game over sound is waaay too loud

wow very kind words, thank you so much!

fun game! I really like how simple and clean the concept and controls are

big fan of that lil squid guy too

yea in hindsight we could've explained things a bit further but I'm glad you enjoyed it!

sorry you had to run into that bug! thanks for giving it a shot

Yeah we could've maybe communicated some of the mechanics a bit better, but thank you for playing!

thank you for the feedback! I'm glad the night time was effective

Howdy! I'm a composer/sound designer looking for a team

I have some experience in audio for both film and video games and I'm trying to do some jams too

I do have some experience in Unity and Unreal as well but I'm not a programmer so I'll work with anything

Music stuff:

https://soundcloud.com/afonsocr

Audio Reel:

Working on getting a reel that fits these smaller jams better as well but letting you know I'm comfortable going smaller and 2D too 

If you have needs for either role (or both, even) then I'd love to get in touch here or through discord @afonsocr

Yes, thanks! you can reach out to me @afonsocr on discord 

Howdy! I'm a composer/sound designer looking for others interested in jamming out together

I have some experience in audio for both film and video games and I'd love to get into some jams too (I've only done one years ago https://v3.globalgamejam.org/2019/games/clean-beats) I haven't used Godot before but I do have some engine knowledge of both Unity and Unreal 

Music stuff: https://soundcloud.com/afonsocr 

Sound design reel: https://youtu.be/lcoGmhYg9Gs 

My reel as of now is mostly focused on bigger 3D things but I'm comfortable going smaller and 2D as well 

If you have needs for either role (or both, even) then I'd love to get in touch - any level of game development and jam experience is cool as long as you want to have fun and make games!

the composition in all of these is really good, would've loved for them to be a bit longer to see the ideas develop a bit more but such is the nature of the 48-hour limit, and as far as problems go I'd say wanting more is one of the best

They do say great minds think alike

Thank you!

Very interesting approach to this, I like the direction you went in with the use of the acoustic guitars and drums, feels very original from what I've been able to hear of the submissions 

My favorite is probably Into the Sky of Scales cause it's such a catchy tune, I think it balances all the instruments the best of all of them too

Also overall I'm a big fan of the bass lines throughout the whole thing

Thank you so much! I really appreciate it