Thank you for your advice! I do think that the effect is too strong, but the problem is that this shader was written by someone else, and I don't have enough knowledge to edit the shader properly.
What I am going to do in the future is either 1. learn more about shader and try to come up with a shader of my own/customize a shader or 2. find a shader that suits my project. Or maybe I should just add an effect toggle.
Roxfreeze
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Thank you for playing! Originally the binary code was supposed to be a 3*3 = 9 combination design, but after I put out my schedule, I decided to limit it to 2*2 = 4 because I "thought" I didn't have enough time for more stages. But after reading Ape's comment from earlier, I think assigning movements to the buttons will match the old terminal style better. I'll try to put these advices together and improve the gameplay.
The story is about signaller Gamma who invented 2 communication methods: Gamma Signal and the Binary Code, one is supposed to nullify *any* existing transmission signals, which can destroy human brain after ~50 hours of exposure, which was meant to be used in information warfare. The Binary Code, on the other hand, is the solution for signallers to communicate under the influence of Gamma Signal.
Gamma's comerades, Mu the medic and Phi the signaller were not too happy when they found out about his plan. Especially due to the fact that Gamma had been showing hostility towards their squad leader Lambda, while Lambda saw potential in Gamma and supported his plans. What Gamma did in return was... during one of the meetings with other signallers, he released Gamma Signal to prove himself "superior" to others. The signallers started to lose their minds, and the facility they resided in turned into a signal field where all the people's memory and voices merge into one.
With protection from the Binary Code device, Gamma was going to take Mu, Phi and Lambda out with him and pretend everything was due to an ambush attack from their enemy country. But Phi insisted that they will bring Gamma to the military court for what he had done, since this accident was, apparently, caused by the signal that Gamma created. Despite knowing that stopping the signal was impossible now, Gamma turned back because he was too proud to admit he was now a war criminal. As he desperately tried to "right his wrong", he was killed by the mad signallers. The Binary Code device kept his soul/signal alive, while the memory was gone with his body.
Then we saw what happened in the main game. Gamma's soul/signal faced the truth, but he couldn't take the fact that he was wrong, and his comerades were going to leave him behind. He died completely as he lost his pride and will to live.
Thank you for your comment :3✨
I read the comments and knew that this is the dev's first game with enemy AI. Given that I am a baby player who complain about everything all the time, feel free to take these suggestions or leave it be.
- I remember that the enemy showed up as soon as I picked up the first item; if there is a system that the player needs to learn, I suggest it is better for them to complete the first task (putting in the first fragement) before chasing them down.
Note: the instant enemy chase worked in another entry because the control = the tasks that the player had to perform was more simple and instinctive.
- The enemy ended up camping at the car and I couldn't approach it. It had gone to the point where I could pick up things at the outer part of the map, but when I came back to the center, it started chasing me and won't let me go to the vihicle.
- Adding a sound or some indicator to the enemy will allow the player to track it down easier. I am not sure if the dev put a sound on the enemy because I didn't hear anything coming from it when I played.
Avoiding typos and correct punctuation are important. Especially when a game is majorly made out of text, without too much art or gameplay to back the story up.
I don't mind if the story takes time to build up, but it has to be correct at least. There are a few places where I think the writer means something else (ex: visible > one cannot see things), and the text does not make perfect sense in English. The "guessing" part is extremely difficult due to losing context in translation.
Lastly, trying to please people with explicit content in a game is very tricky. Dedicated explicit game enjoyers have high standards for them, even surpassing SFW video games. So be very, very careful when you play this card.
Auto generated map, amazing. Simple, readable screen layout, amazing. I have played a few driving games, and this is one of my favorite control system so far. The graphic style reminds me of the racing games I played on old nokia phones.
I am not sure if there is an ending. If this is an endless game, I think adding a "score" (you lasted ?? km, etc) might encourage the player to go further. Very cool!
This is a great example of using the same location to tell a bigger story. Has windowed/fullscreen option(!) and sound control options. My favorite part is the music when Poe found out... it sounded like he was yelling angrily.
There is no jumpscare, but it's even scarier. I saw Poe approaching and instantly went "Nope" and turned around. Amazing.
I am a bit slow with controller so I didn't get to the ending, which is a skill issue on my part. The graphics are great, but I am a bit curious regarding the anomaly's appearance.
Another thing I would like to point out is that the player could be instantly killed by the monster when exiting one of the rooms, while the game was still loading. If this game have loading zones or a life count system might make it easier, but the game's difficulty is up to you, not entirely necessary.
Thank you for playing! When I slapped the shader onto the screen I almost shat myself bc it was so effective. If I learned anything from this jam, it's that shaders are amazing and they will save a lot of time in developing, everyone, literally anyone who is involved in making games should learn a thing or two about it.
As for the story, aside from what was going on "during" the game, there are some hints hiding in the map and their dialogue. Why did Gamma end up in there? And why is this game called "Gamma Signal"? Why did Gamma make the binary code when there is morse code, transmission, etc? I had a clear mind about what is the anomaly, aside from spotting said anomaly, I also hope someone will find out what exactly happened to them.
As for the control, I totally agree that your suggestion matches the "terminal look" better. As I am planning on making a new game out of this project, your advice helps a lot! Thank you :3 ✨