This was a really creative concept. It reminded me a bit of '60 seconds', but I was glad you got the ability to think more about your choices here. What I didn't like was that the boss could attack before I could. Every strat I had was ruined because I took 90% of my HP in the first turn. I think cutting down in the bomb/potion options/ streamlining that part would make it so I would try it more than twice to kill him :)
You went crazy hard with the animations though, like some of these boss attacks felt over the top in a good way.
Nice job on this one :)
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Thanks so much for playing and for the great feedback!
Yeah I didn't get to play around with the turn order very much. Speed potions will make you faster but it is brutal in the beginning.
I might simplify the amount of crafting or at least have it only show what you have ingredients for, but I did want you to see what was possible and plan future runs from there.
I will admit the battle animations come as default with RPGMaker but I did tweak them a bit to suit my needs.