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(+1)

First off, I have to say the music in this game was fantastic! It set a great atmosphere and kept me engaged right away from the title screen. The core gameplay loop itself was fun and engaging, but it started to feel repetitive after about 10-15 minutes. One suggestion might be to add more strategic layers or decisions for the player. For example, managing different types of orders at the bar—some who need a drink from the left side like you have, and others who you need to serve food (or braaaains?)—would add an 'Overcooked' style mechanic that could spice things up and make you plan your  optimal path between the left/right. I think also making a certain type of enemy actively fight you and force you to use combat every once in a while could be cool too, cus I was able to keep ahead of it and never had to fight anyone in my play by just serving the whole bar with drinks.

I did encounter some technical issues during my playthrough. I softlocked in my first run and didn't realize till about 3:50 in my video, which was frustrating as I wasn't sure what had gone wrong. Also, figuring out the keyboard controls wasn't immediately intuitive for me. I got my controller out, since the controls were explained, but the softlock made me wonder if something was broken with it! Seems like some bug that wasn't activating any of the hitboxes on the bar.

Luckily refreshing fixed everything and it was smooth sailing from then on out.

I had a solid run up to day 7! At that point, I felt like I'd experienced most of what the game had to offer and decided to wrap it up there. You've built a fun and engaging game here-- just needs a few tweaks to add a bit more depth and variety. But I had a fun time!! I think my movement build was def the way to go :D

Firstly thanks for playing the game and giving such a detailed response it's appreciated. Let me respond to some of your points.

1. Regarding more layers and complexity. We absolutely would have loved to do this but as you know gamejam limits the scope of these games seriously. If we continue to develop the game post-jam it'll 100% be something we look at.

2. Regarding being attacked directly by enemies. This is part of the game already you just didn't get far enough to find it ;)

3. The game gets substantially more difficult as you get closer to night 10 and them MUCH MUCH harder from that point.

4. I'm not sure what the issues with the soft-lock could be. I appreciate the video however I'll make sure our programmer sees this and looks into it. Thanks for that <3

I'm glad you enjoyed the game! I'd love to know your opinion of game and how it would affect your feedback if you made it to night 12 which is what we consider the end game. Of course if you don't have the time for that no pressure but it would be interesting to see if it changes your perspective at all :)