First off, I have to say the music in this game was fantastic! It set a great atmosphere and kept me engaged right away from the title screen. The core gameplay loop itself was fun and engaging, but it started to feel repetitive after about 10-15 minutes. One suggestion might be to add more strategic layers or decisions for the player. For example, managing different types of orders at the bar—some who need a drink from the left side like you have, and others who you need to serve food (or braaaains?)—would add an 'Overcooked' style mechanic that could spice things up and make you plan your optimal path between the left/right. I think also making a certain type of enemy actively fight you and force you to use combat every once in a while could be cool too, cus I was able to keep ahead of it and never had to fight anyone in my play by just serving the whole bar with drinks.
I did encounter some technical issues during my playthrough. I softlocked in my first run and didn't realize till about 3:50 in my video, which was frustrating as I wasn't sure what had gone wrong. Also, figuring out the keyboard controls wasn't immediately intuitive for me. I got my controller out, since the controls were explained, but the softlock made me wonder if something was broken with it! Seems like some bug that wasn't activating any of the hitboxes on the bar.
Luckily refreshing fixed everything and it was smooth sailing from then on out.
I had a solid run up to day 7! At that point, I felt like I'd experienced most of what the game had to offer and decided to wrap it up there. You've built a fun and engaging game here-- just needs a few tweaks to add a bit more depth and variety. But I had a fun time!! I think my movement build was def the way to go :D