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(+2)

The game left mixed feelings (I only stopped at the 3rd wave). Below I will just list some points that I have noticed:

  • Players and robots are too slow (or maybe it was worth making the map smaller, since the turrets shoot ignoring the walls)
  • In some places on the map, enemies get stuck (and the turrets ignore them, although they can shoot through the walls), which makes it impossible to move to the next wave. Maybe it was worth adding the ability for the player to deal at least a little damage to them

One of those places where enemies get stuck:

Our level designer had apparently not taken this into account. Maybe we will get a revised map.

We have fixed many problems!

  • The player and the enemies now run faster.
  • The enemies can no longer softlock, because we have built a completely new map and if there is something, you just have to run to it.
  • We have reworked the UI and the balancing.
  • There are now also 2 new towers!

We have put a lot of time into reworking and would be happy if you would give the game another chance, after all, reworking is allowed! <3