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(+1)

The music feels a bit too ominous for a game with no lose state. It works well as a fidget spinner type distraction but there doesn't seem to be much strategy or even a reason to try to play strategically. It could do with a bit more player feedback for purchasing upgrades and a way to make it clearer when you have enough points to buy them.

(+1)

Thanks for playing my game! I really don't know what kind of music would fit this, so I just picked the best I could. And yes, it is supposed to be some sort of idle game, you see the numbers go up and feel satisfied (I know I'm very satisfied when I saw the balls going around and breaking blocks :))). Maybe if I were to expand this, I'd add achievements and unlockables, and more upgrades, and I can even make a lose state as well (the blocks will constantly go down and you have to break it fast enough, but for this project specifically I kinda headed towards the no lose type of game)! I think that would make it much more fun. And thanks for the feedback about purchasing upgrades. That could definitely need some attention.