Nice game, I like the visuals and sound design!
Tô Huỳnh Phúc
Creator of
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Thanks for playing my game! I really don't know what kind of music would fit this, so I just picked the best I could. And yes, it is supposed to be some sort of idle game, you see the numbers go up and feel satisfied (I know I'm very satisfied when I saw the balls going around and breaking blocks :))). Maybe if I were to expand this, I'd add achievements and unlockables, and more upgrades, and I can even make a lose state as well (the blocks will constantly go down and you have to break it fast enough, but for this project specifically I kinda headed towards the no lose type of game)! I think that would make it much more fun. And thanks for the feedback about purchasing upgrades. That could definitely need some attention.
The game was really fun, it was really hard as well. I had to look for help in the comments before dying at 20k. But one problem I have with this game is that the clicking is only useful for the first 20 cookies. I would prefer completely delete that mechanic somehow, maybe give a free starter shooter or sth, or make the clicking stronger as well.
Omg this is fun. The color palette is nice, the music is very nice (I find that the sound and the fire kinda matching the beat, idk if it's intentional or not but that's very cool for me). It would be better if you also add control for arrow keys as well, I think for a game without mouse movement using arrow keys is easier. (imo, different from other comments but I don't think making holding the button to move several tiles is a good idea, the fire kinda require more precision and I think pressing the buttons is better)
Sorry for the late reply. I forgot to said it in game, and when I realised that it was too late, but the start is at the bottom left of the maze, and you can use the mini map to go towards that direction. Since the jam ended, I didn't have time, but I am working on the game page with instructions on how to play so that it would be much clearer. Thanks for checking out my game!
Yeah I think it might be related to that. I know you're not using Unity, but in Unity there's like if you want consistent movement you have to * Time.deltaTime which is the time between two frames so that the speed will be consistent. Maybe there will be something similar in the engine that you use.
Nice art. Game is a bit hard tho like I have to jump at like the very last second to get through the gap, and the collecting is also hard. Maybe make it so you don't have to click on the spot to collect, just click when the character is overlapping the item? Also I'd suggest you learn how to make UI scale better. It's something that everyone will face at least once so that's completely fine. Good job!
Very fun game actually! I've found a way to stack really high and it was quite fun to do so. Making this into a puzzle or sth like that can be a good idea. Though, the boxes were a bit hard to control and the character sometimes can't jump. I've also had a bug where the first time I play (easy mode), the character disappears. But I can't recreate it. But it didn't affect my experience at all.
Gameplay is okay, but can have some more variance if possible (but I know that 3 hours is really little time to make a game)
I think the map should have the same art style (pixelated) as well, not just straight lines like that (and the pixels should be the same size)
Music is good, and I quite enjoy the game overall. Good job!
Hi! Thanks for your nice comment!
I made a google docs explaining the meaning of the game that I want to convey, but I avoid putting that directly into the game to not make spoilers for others. Here is a google docs link.
SPOILER WARNING!
https://docs.google.com/document/d/1hWnL2X2QPypYaM96Agt2aKUdFybnQ8KuQIj-y_bQfbc/...
What buttons do not work? If you're talking about the last buttons when you win or lose, those are meant to not work (because I didn't have time to think about how to make it work). Instead, you have to press the red and blue buttons on the top left corner of the screen.
The dice rolls are show on the top middle of the screen (Roll Result...)
The modifiers work like this: Whenever you roll a stat, for example INT, you will roll a d20 (a dice with 20 faces and numbered from 1 to 20), then add the modifier. That will give you the final result that I write on the roll result. I didn't have the time to write like 14 + 2 = 16 or sth, that would probably make the rolls more clear.