Heyo really fun game, did about 5 rounds.
First round died fast as I figured things out, wasnt too hard but game opened up when I realized the board will always have the same things on it as long as you have less than 25 items total.
Second round I got to round 14 iirc, buy lots of stuff and my board became a mess.
Third round I realized that fire crackers and bombs were basically completely dead space and started only grabbing ores early to help me afford better bombs. Fire Crackers and Bombs being deadspace definitely started to hurt and I tried to beat round 20, as I found the biggest factor in runs was Shop RNG.
Forth round Decided to record incase I hit round 20 (I did not, forgive the shit audio)
Round 5 I was going very greedy always buying maps and pickaxes (imo the above round was killed by not getting any pickaxes/maps, I was convinced that it was capped honestly) then I hit a game breaking bug! if you run out of hits on a empty board and have 0 spins you are locked. Basically I got greedy saved a extra hit for my last spin and then got a lucky board clear. Since I had no spins but had a hit left I was soft locked, rip run (was a bad one anyways)Really great game, going for high round runs is alot of fun, but shop RNG makes it alot harder considering you eventually only want nukes, diamonds (or emeralds if you must), pickaxes, and maps. Buying anything else is wasted. There was a really fun aspect of "I am now on round 14, I need to hope I have saved enough to break through to higher rounds now that I am basically guarenteed to be going negatives every round" which I enjoyed.
Really engaging game, great work! I have minimal feedback other then having a shop reroll would be nice for the late game to make runs more consistent.