Well done, i very liked the artstyle!
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Boom Or Bust's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #1 | 4.125 | 4.125 |
Enjoyment | #2 | 4.188 | 4.188 |
Overall | #6 | 3.953 | 3.953 |
Concept | #8 | 4.000 | 4.000 |
Presentation | #22 | 3.500 | 3.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Lucy did the art, I did the rest
Software used
Godot, Inkscape, Audacity
Use of the limitation
The score required to progress is constantly escalating and so you need to constantly escalate you're point scoring ability in order to keep up!
Cookies eaten
No cookies, but a few mints and half a cake
Comments
Very fun game loop! I loved how you could chain the explosives. I wished the spinning felt better but I was on the edge of my seat either way each time I spun it xD. The music was suprisingly on point abiet a bit monotonous.
After a couple tries I found that the incentive to buy more expensive items outweighs buying a lot of smaller items, making the optimal way to play is shop rng for better items.
I hope you don't mind me suggesting things. I think you could add a grid where you slot in items after purchasing. Or you could make a purchase that increases the chance to get better items.
Very fun game, really enjoyed it!! Was simple and easy to understand.
The art was very clear and the music was quirky well fitting!!
5/5 I gave it best game so far I played.
Heyo really fun game, did about 5 rounds.
First round died fast as I figured things out, wasnt too hard but game opened up when I realized the board will always have the same things on it as long as you have less than 25 items total.
Second round I got to round 14 iirc, buy lots of stuff and my board became a mess.
Third round I realized that fire crackers and bombs were basically completely dead space and started only grabbing ores early to help me afford better bombs. Fire Crackers and Bombs being deadspace definitely started to hurt and I tried to beat round 20, as I found the biggest factor in runs was Shop RNG.
Forth round Decided to record incase I hit round 20 (I did not, forgive the shit audio)
Round 5 I was going very greedy always buying maps and pickaxes (imo the above round was killed by not getting any pickaxes/maps, I was convinced that it was capped honestly) then I hit a game breaking bug! if you run out of hits on a empty board and have 0 spins you are locked. Basically I got greedy saved a extra hit for my last spin and then got a lucky board clear. Since I had no spins but had a hit left I was soft locked, rip run (was a bad one anyways)Really great game, going for high round runs is alot of fun, but shop RNG makes it alot harder considering you eventually only want nukes, diamonds (or emeralds if you must), pickaxes, and maps. Buying anything else is wasted. There was a really fun aspect of "I am now on round 14, I need to hope I have saved enough to break through to higher rounds now that I am basically guarenteed to be going negatives every round" which I enjoyed.
Really engaging game, great work! I have minimal feedback other then having a shop reroll would be nice for the late game to make runs more consistent.
Thanks for taking the time to record, it was really fun to watch and hear your thoughts, although it did make me feel a bit bad about a couple of design decisions :| The maps and pickaxes are indeed capped for a maximum of 6 hits/spins, the thinking was that I didn't want runs to drag on too to the point where it stops being fun but that may have been a mistake. The scaling is essentially Fibonacci so it would likely outrun you quickly enough regardless. Round 18 is the best I've managed too, could've balanced things a bit better with more play testing but that's the nature of jams.
I considered adding a reroll to the shop, probably should have but I thought it might make thing too easy and repetitive between runs.
The soft lock is one that occurred to me on one of my early play tests but then something else needed fixed and it was completely forgotten!
If you've any inclination to go back for another run my only suggestion would be to be a bit more trigger happy on buying gems, once you get past 25 items in your inventory each spin will pull a random mix so you can potentially start to crowd out the bad early game stuff!
Very fun! Very reminiscent of Luck be a Landlord (which I love) but the destroying things and the chain reactions is great added twist with the jam theme
Nice Game! at first it looked like a classic gambeling slot machine, but now it seems there is a lot of strategy involved and one can learn to make better choices when purcaseing. i made 1699$ in the last round, required was like 2600. quickly became more difficult, thats great. Negative: Music gets boring, too few choices at the beginning.
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