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I'm sorry about your experience. I tested it on a few different and smaller sized screens and it seemed to work fine for me. I did want to add more functionality for full screen and different resolutions, but I didn't have time, so thank you for pointing that out! 

The NPCs do choose a random food to order, which can create some issues if the random food items spawning aren't needed. I was planning to add a more complex system that would randomize the food items spawned based on the orders, so that the player would never have to wait, but I did not have time again. :(

Could you explain more about throwing items being inconsistent? I haven't gotten any other feedback about this mechanic and would love to know how I can improve.

Thank you for all the great feedback!

Yes, throwing items across the mirror was inconsistent for me (or perhaps the throw mechanic wasn't explained that well). Half the time my character dropped the item instead of throwing it across the mirror.

(+2)

Oh I see the misunderstanding. You need to point where you want to throw. You can click near the player to “drop” the item or you can click far away to throw as far as you desire. I will make sure that is clear in the instructions. Thank you!