This seems definitely very polished with what I have seen now. The text is kinda confusing though hahah.
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^_^ I knew that given my story-lust i can spend countless hours writing the story, so i intentionally shifted it to the end of production so that one can actually have a game to play and not just hours of dialogues (like it happened to my other game NeonHead https://houkime.itch.io/neonhead)
Not really. Sometimes fadeins and fadeouts in audacity to avoid clicks at start and the end, a bit of in-godot pitch randomising and a major pitch downshift for level erasure sound for it to match animation length.
But generally i have a good enough wearable mic (around 30$ worth) so that major interventions are not necessary.
A good thing that you can just make a sound repeatedly in one recording go in Audacity a ton of times and then just cut out a good enough sample.