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Thanks, pretty much all my time went into learning how to make said train which meant that sadly the only real way to escape the loop is to literally hit Escape.  

Maze was supposed to be procedurally generated and there would be other platforms/islands to visit with more puzzles but they had to be left on the cutting room floor.

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I can imagine it took a long time. Doing 3d graphics ain't easy. The sounds add to experience too.

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3D is time consuming, yes. It's why I switched back to 2D for this jam :) But more power to you for having a 3D submission!

Voxel graphics is ok time-wise.
All the assets (except for te sky) for my NeonHead for example were made in Goxel and it in sum (even with 3d font) it was somewhat about a day of work. For 9-day jam voxels are quite affordable i think.

Have a look (downloadable has better graphics then web cause GLES3). https://houkime.itch.io/neonhead

Also there is openSCAD which let's you literally write 3D models as a constructed solid geometry. If you write a nice set of your own functions it can look very neat and consume quite little time. It can also be wrapped in Python via solidPython for a better syntax. 
Now if i wanted to do sth complex which can't be done with Goxel easily i would definitelty go for openSCAD. Especially for models of tech and such. You can look at one of my MIT openscad models here, it has a file and a png preview https://gitlab.com/Houkime/little_flyer 

Thanks for those pointers! They look pretty cool - might use them next jam!