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Platform of the Lost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #9 | 3.429 | 3.727 |
Controls | #9 | 3.261 | 3.545 |
Originality | #10 | 3.094 | 3.364 |
Overall | #12 | 2.983 | 3.242 |
Audio | #14 | 3.094 | 3.364 |
Fun | #15 | 2.425 | 2.636 |
Theme | #17 | 2.592 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2
Participation Level
4th Jam Submitted
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Comments
Found myself in an empty train. Left at the station. Fell down right after the second platform, woke up in a maze, got lost, got eventually out, found myself back in the train again. Jumped down all the platforms this time, but had nowhere to go. Is this what they call "life"?
Appealing sounds and nice lighting on/in the train. Orientation in the maze is really hard with no sense of direction. Maybe add some distinct dirt, paint, whatever to the walls, some random stuff laying around on the ground, that should help.
Kinda dissapointing that game just loops on itself when you clear the maze. Nice excercise in procedural maze generation though i guess.
i guess this game is not complete..and you could have added some dialouge ...i was about to quit when the train was moving..i thought that only this much of game is there.
i guess you need more days to complete it properly...but apart from that this game is very good
i found the atmosphere very interesting though..it was like i was watching interstller...i m in train and suddenly i lands on an island..and i fall down but lands up on maze...its cool...
The atmosphere was really interesting. Felt like a commentary on commuting to work via train, and then walking through the city like a maze with the buildings above, really cool!
Nice 3D train! Are we supposed to eventually make it to that building or are we perpetually stuck in procedurally generated mazes?
Thanks, pretty much all my time went into learning how to make said train which meant that sadly the only real way to escape the loop is to literally hit Escape.
Maze was supposed to be procedurally generated and there would be other platforms/islands to visit with more puzzles but they had to be left on the cutting room floor.
I can imagine it took a long time. Doing 3d graphics ain't easy. The sounds add to experience too.
3D is time consuming, yes. It's why I switched back to 2D for this jam :) But more power to you for having a 3D submission!
Voxel graphics is ok time-wise.
All the assets (except for te sky) for my NeonHead for example were made in Goxel and it in sum (even with 3d font) it was somewhat about a day of work. For 9-day jam voxels are quite affordable i think.
Have a look (downloadable has better graphics then web cause GLES3). https://houkime.itch.io/neonhead
Also there is openSCAD which let's you literally write 3D models as a constructed solid geometry. If you write a nice set of your own functions it can look very neat and consume quite little time. It can also be wrapped in Python via solidPython for a better syntax.
Now if i wanted to do sth complex which can't be done with Goxel easily i would definitelty go for openSCAD. Especially for models of tech and such. You can look at one of my MIT openscad models here, it has a file and a png preview https://gitlab.com/Houkime/little_flyer
Thanks for those pointers! They look pretty cool - might use them next jam!