This game is fun, and very much enjoyed the visuals and sound too! I really liked how you basically turn an enemies attacks into a tool. It also felt really good once you got the blue potion and went back to the prior area with the same tool as earlier, but always available--felt like a good victory lap! Also loved the crystals--super helpful for keeping track and not getting lost!
Some other things if y'all continue to work on this:
- Continue is bugged (already mentioned by others)
- Also can't go back to main menu and really replay, need to refresh
- Sometimes it feels like bounces get 'eaten' for no reason? Like I'll have height and then land on the blue potion but won't get as much height, definitely good to fix because that can be frustrating for the player
- If you spam light potions at the enemies/goblins it seems like they start gliding around in a circle. It's actually a bit fun to make that happen--maybe as a stretch goal in the future it'd be fun for the enemies to be physics ragdolls? :)
- I was a little lost at the part with multiple cauldrons, but I'm not sure if there's a good way to make it clearer and still rewarding. Beforehand it didn't seem like there were parts where you had to clear that sludge, at least from what I remember (most of the time it's clearing the dark smoke), so maybe just having another part like that? Not 100% sure if there's really a problem here but that was just my experience with it
Really great work!