Being functionally a demigod does make protective gear pretty much entirely optional, yeah. Including for most opponents.
I'm more of a "boobs are boobs" kind of guy. Big boobs? Great. Small boobs? Great. Somewhere in the middle? Still great.
But the best boobs are and always have been the boobs I get to play with.
Though at risk of going the way of Jocat, I'm a fan of women in general. Looks-wise, a pretty face is what really does it for me, but there aren't many parts or types of women that I'd complain about seeing more of.
I won't spoil anything (at least nothing story-relevant; there's a lot of Arielle's story that happens in between this game and the potential prequel I have in mind, though bits of it will obviously come out over time), but Arielle's a terrible fighter. She's accurate with a spear, but only mostly because she can hold the back end of the haft and thrust. She can't shoot a bow, and most of melee combat has her hiding behind a shield trying not to fall over. The heavy armor is more of a crutch to keep her steady enough to stay standing after she gets hit so she can take advantage of whatever opening there is after her opponent is done swinging.
Which I realize doesn't line up with the gameplay at all because you can just plop her in the middle of everything and watch her push back the tide single-handedly, but combat is still being balanced.
I like Ynna, too. I mean, I like all my characters, but some of them are definitely a lot more fun to write. My current main project kinda has a problem with too many characters (there are more than 20 just in the MC's harem), so it's hard to keep the characters distinct while still having them fit a trope so I don't have to exposit a bunch to make you understand the character while still giving them room to grow and show proper depth over time. With a smaller cast (I think I've only got three or four other core party members to introduce here) I can spread those fun traits out a little more without worrying too much about overlap.
Back on the topic of not great fighters, Ynna does kinda need armor. Something I'm debating doing to help balance out combat is locking down all the armor options so all you get to change out is the weapon and accessory, which would let me tone down overall attack power, put health levels back where I originally wanted them, and bring Arielle down and Ynna up. Though part of my wanting to let you change gear on your own is the mobility aspect. Ynna's armor (well, "armor") gives her +1 move because it's light and unrestrictive (if maybe a little overly so), and Arielle's armor and shield both give -1 move under the same logic. I like the way those mechanics tie into the narrative of heavy armor being, y'know, heavy, and the effect that can have in terms of customizing your gameplay to your liking.
It might need to change for the sake of the overall health of the game, though.
But yeah, same. I've gotten to know a lot of adult game devs in the couple years I've been doing this, and the vast majority of them emphasize the narrative and the story they want to tell over almost anything else, and personally I think it's fantastic to see. I don't dislike porn (which I'm sure doesn't come as a surprise), but in the same way I'd say I'm not a pornographer, I'm a game developer - I want a game, or at least a good story, not porn.
I just also want a little more than a fade to black in my romance arcs, too.