I like girls, too x3
And best boobies are the ones you get to play with, hehe. Agreed!
A pretty face trumps the rest of the body. Yes. A good personality is the best. But I'm not going to pretend I'm here for ugly faces and bodies. Ynna is gorgeous. She has a youthfulness to her that is fun and is very pretty but still inviting, I guess? Like, some girls are so pretty that it's kind of intimidating. She feels inviting.
The awkwardness with Arielle did come through a little bit. Mostly, to me, the self doubt but absent a victim mentality. Like... A drive to do better but starting from such a low point that it's hard to gauge her successes. In the fights, this comes through to me with the massively reduced movement range. I saw her as a capable fighter but literally falling behind the main character (please forgive me I am bad at remembering names >.<). Like, the body armor is quite literally enough to make her viable as a front liner because, well, plate armor is really sturdy. If I could give her something more akin to medium armor, I felt like that would be perfect.
Ynna would be equally perfect, to me, with some spells that let her enjoy her mobility advantage. Nothing too crazy. Causing infighting or debuffing from arousal or just generally messing with people. Something like a combat enabler. Then again, I'm also pretty happy accepting, from a narrative perspective, that she's just not cut out for fighting.
On the topic of armor, I'm a big fan of personal customization. But, I also see the benefit in restricting player choice when you want to keep a certain narrative tone. Being able to turn Agrias into a Dancer or Ramza into a Monk with Double-Attack is immensely fun but might cause some narrative disconnects.
You could go with a progress tree, maybe, giving people who really need to go the extra distance the option to grind it out. Maybe the main character is far enough along the paladin tree to gain something like a buff to wearing heavy armor so his movement isn't so reduced and help with leadership or whatever. Arielle could have a focus on... toughness, maybe, to offset being physically more smaller at the expense of equipment specialization?
Naturally, the simple option is a linear progression for each character. That would be fine, too, and probably easier to plan around. It worked pretty well for TLS.
I do some light game mastering stuff on the side and enjoy diving into mechanics like this. I toy around with a system my friend made. It emphasizes ease of resolution so there aren't any complicated calculations. Lets me focus on world building and character development. I take a lot of pride in my NPCs but I also can't put as much into each of them as I like. So, I do tend to pick out favorites. Also, they're all aspects of me since I'm really not THAT creative. I'm just expressive with my writing.