I enjoyed this game a lot! Really awesome how many effects there are--it leads to a lot of different strategies. I also liked the trap mechanic a lot! It made me think a lot about whether it was worth tanking more damage or clearing the enemies, plus having to change your deck after can sometimes be pretty good and other times costly. The visuals are very cool and the music is fitting.
Here are some feedback notes if y'all decide to expand on this:
- I had a lot of trouble for a while figuring out how things worked. Once I figured it out though it was rewarding! It's also good that the enemies early on aren't too punishing so you can sorta mess around and figure things out. Still felt lost here and there though.
- Sometimes it's very hard to read enemy intents because they overlapped with other enemies.
- The charged attack intent wasn't immediately clear to me, I originally thought it was just a very strong (immediate) attack. I know I should have hovered over it, but for some reason I just didn't do that. Maybe I saw the number and just thought "oh that enemy is going to deal that much damage to me."
- Sometimes text can go off screen (e.g., if you hover on something that has a long description that's on the far right).
- The final boss didn't feel that rewarding. I think I basically stun-locked/froze it the whole time and racked up burn damage. Not sure if that's just because I was very strong or something--but that's what it felt like for me as the player.
Overall, great job! Spent a lot of time playing this, it's very fun :)