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Thanks for playing and rating! The camera effects along with all the character controller components and functions were all made by me and by far took the longest chunk of development time. Lots of hours spent tweaking and researching the look of a 90s era handy cam. Its filters all the way down to figuring out something called Convolution Kernels to mimic the way light stretches vertically for a camera of the era, all very fun stuff to figure out in the end. I plan to create a part 2 as an update for this to extend and remix what's already there, I'll also be packaging the player controller along with all the related functions and effects as a bundle to purchase at a later date soon.

Would you be willing to share how you accomplished such polished visuals? They're so good!

Also If you haven’t had a chance yet, I’d love to hear your thoughts on my game. No worries if you’re busy, just thought I’d ask!