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So adding a base mesh should fix the problem?

a skeletal mesh would yes, not sure the point animation works outside of Unity

I'll see if I can add a skeletal mesh in the future, and hopefully fix the problem.

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thank you! please let me know if you manage to do so

I added a mesh to the FBX Animations.

Hello MasterPuppet! I appreciate added a mesh to the FBX animations, after giving this a try. It still doesnt working, after checking it seems the naming isn't matching and there are extra bones or fewer bones between the animation and the meshes which are causing issues

I think there may be a misunderstanding. but that animations need to have the FBX to it, and not a separate FBX file, if that makes sense

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So do you think adding the character's FBX without animations will help? because all of the tutorials I've seen on importing say you need the unanimated  character to import them.

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I think either. but importantly the bone names of the FBX character need to match the bone names of the animation skeleton. Are you able to test importing them into unreal engine?

Ok, I should be able to do that, I can't really test it in Unreal because I don't use it .

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Can confirm I would also be interested

I added a mesh to the FBX Animations.