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Ok, I should be able to do that, I can't really test it in Unreal because I don't use it .

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Thank you! Feel free to let me know, and I can do a test

I added the model, it should be "Anima" in the download files.

Yes, I took a look at the Anima Skeletal Mesh, but the bone names do not match the bone names from the animations

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I don't know how that's possible as the bones are both the same in Blender when I imported both  the Animation FBX and the Character's FBX, and I also Exported  them from the same file and have not touched the bone names. Can you show me an error or something?

This is the first error message I get

Ok, From what I see, the problem might be "root_x" not being named "Hip" or "Pelvis" as "Root" is the Root bone for both the character and the Animations rigs, so try renaming "root_x" to "Hip" , "Pelvis" or something else and see if that helps.

I have tried this and there are still a bunch of bones like twist bones etc that are not in the animation skeleton but in the FBS skeleton. Which is why I asked if you could match the skeletons please

I can see if I can remove the extra bones, but from what I'm seeing in Blender  the extra bones are also in the Animation files. Which Animation FBX zip are you using?

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I cant remember which Animations I am using, I think the top one.
Is that correct?