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Hey Dev. Tried it out on the today on your Windows build (since you seem to have forgotten that Linux exists….dork), and at start up, I got the white screen issue. I have to assume that the game is starting in the command center, as there is a portion of the background art still visible to the far right. The purple arrow in the upper left is still visible and still works. I was able to jump out to the overmap no probs. I was also able to visit the armory and everything was fine there. I’m assuming that the bug involves the mid and foreground assets. Hope that helps.

P.S: I hate Windows. I am normal amd can be trusted with other peoples assets and code.

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Hi

Thank's for your feedback !

Indeed, I haven't figured out how to build the game for Linux with Godot engine yet, but I'll look into it.

Could you post the last 5 lines of errors from the file 
\AppData\Roaming\Godot\app_userdata\SpaceOutpost\logs ?

Thanks!

edit : In the meantime, I released a Linux version

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Hi Dev! Sorry to leave you hangin’ on the Better Bug Report, but here we are. The Linux build has the same White Spaces/White Screen issue as the Windows build does. However; I have the Godot Engine installed as well as Pixelorama which is built with the Godot engine via Flatpak. So there may be issues on my end and I’m just going to assume any reports I give are faulty. This is a screencap of the Linux release and visually, it matches the Windows bug. It seems to boil down to asset issues. Best I can do mate, Little help, I know, but it’s what I got.

Thanks for the screenshot ! it helps a lot since it matches the size of the main character node.
It's interesting to know that this issue doesn't appear elsewhere. I'll dig deeper into this lead.