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(2 edits) (+1)

Hi

Thank's for your feedback !

Indeed, I haven't figured out how to build the game for Linux with Godot engine yet, but I'll look into it.

Could you post the last 5 lines of errors from the file 
\AppData\Roaming\Godot\app_userdata\SpaceOutpost\logs ?

Thanks!

edit : In the meantime, I released a Linux version

(+1)

Hi Dev! Sorry to leave you hangin’ on the Better Bug Report, but here we are. The Linux build has the same White Spaces/White Screen issue as the Windows build does. However; I have the Godot Engine installed as well as Pixelorama which is built with the Godot engine via Flatpak. So there may be issues on my end and I’m just going to assume any reports I give are faulty. This is a screencap of the Linux release and visually, it matches the Windows bug. It seems to boil down to asset issues. Best I can do mate, Little help, I know, but it’s what I got.

Thanks for the screenshot ! it helps a lot since it matches the size of the main character node.
It's interesting to know that this issue doesn't appear elsewhere. I'll dig deeper into this lead.