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(+3)

I had fun with this game! I loved the art, the characters look so good! The music was fitting too, and I really liked the 'voice' sounds for the characters. It's pretty fun that there was two layers of the game--the mystery and defending from the wolf. I enjoyed both!

Here's some feedback if y'all continue to work on this:

  • I didn't read the instructions closely enough--had no idea I could hide from the wolf's gaze, just thought it was hard. Still doable though (of course, I happened to have been hiding accidentally here and there without realizing it). It was a pretty fun challenge that added to the horror aspect of it, and I had to be very careful with my strategy of brewing potions.
  • Early on, when I was brewing a potion I would sometimes click on the same potion again after I already made progress, so I'd lose the progress toward that potion. It felt a little frustrating for me when I did that. I think I just have a habit of spamming things extra times in games as a player. I can understand that happening when you want to switch potions, but when it's the same one I felt sad for getting in my own way.
  • Had trouble finding some ingredients, but I was thankful that it didn't really impact my ability to progress. I think the ingredients reset between days or when you die? I died a lot so wasn't sure if it was that or just the night ending, but I was hoping they would carry over between days.
  • I was pretty confused by the UI for potion selection for some reason (the icons in the bottom center). I guess after I made a potion the first time I thought I had 3 of them, and then there were times where I was confused about what potions I had. Minecraft might be a good frame of reference for this if you're interested in changing it? 
  • Super minor visual bug: the note paper on the alchemy table draws in front of the viewmodel potion in your hand

Overall, great job! It's awesome how much y'all got done for the game jam :)

(+1)

Thanks!!
And you're bringing a lot of good points!

1. Yeah, gotta "explain" the "wolf gaze mechanic" a bit more in the game
2. Very good point, gotta fix
3. You keep ingredients in your inventory between days ; but every day, in the village, new ingredients spawn and the previous ones disappea
4. This UI was added "last minute" because before we didn't have anything; totally needs to be redone
5. And noted! Thanks!

(+1)

First of all, thank you for playing! I'm glad you enjoyed it

Second, I really appreciate the lengthy feedback, I think you made some very good points. The limited jam time can be tough to get some of the kinks out but feedback like this helps us figure out what to look out for in future projects (and what to fix for this one)