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Wow this game is amazing! It's crazy good! It feels like an extended demo of a game that has (or is expecting) a full release! It's so good all around--the art, music, story, sounds, and there's a ton of juice and polish to everything.

Minor things I noticed if y'all continue to work on this (please continue to work on this!!):

  • Somehow I have a save file with negative elixirs. Not sure what causes that, but it specifically happened after I reloaded it. I do need to go back and try for some other endings, this might make it a little hard haha (or maybe I'll reset not sure...)
  • Some of the buttons feel a bit small, like the arrows on the elixirs when you're making a drink, but there are some other instances too like in the settings menu.
  • The light minigame definitely feels a bit repetitive after a while. Not sure if that's a bad thing--the game has a chill vibe to it overall which is fun. Maybe it can use a tiny bit more variety? Might be something to playtest a bit more, not really sure myself what's best for players.
  • I personally enjoyed the difficulty and pacing with where it was at. 

Really awesome job! Amazing how much y'all got done in 2 weeks! If you make a longer and paid release I'd probably buy haha :)

(+1)

Hello! Thanks for the in-depth feedback!

  • The negative elixirs is a bug that I've been aware of since a few days, It won't affect your game don't worry but it's still annoying. I'll fix that once the jam is over and thanks for confirming it!
  • The UI needs to be reworked a bit I agree with you, that's another thing we'll do once the jam is over.
  • I also agree, we tried to add the move bonus to make it more interesting but it might be something we'll also work on once the jam is over.
  • I'm happy that you enjoyed the difficulty! We struggled a lot with the balance and we had a lot of mixed feedbacks (too easy, too difficult...) so it's nice to see someone who finds it good.

Thanks again for playing!