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(1 edit)

Edit: I just tried changing the door opening/closing to use a vector interpolation to be smoother, just in case the movement may have been jerky for you. It should hopefully help a bit!

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Thanks for the feedback! What about the doors was a problem? I made some adjustments to help compatibility with some playtesters, but it sounds like those fixes may have negatively affected you.

Would you be willing to share your PC specs so I have them as a reference?

The problem with the doors was mostly just control consistency. Like I'd be moving the mouse left to open one, and then suddenly I'm closing it again in the same movement. Sometimes they'd just freak out or wiggle. I think the doors needed a hard rule on operation, like "left is always open" and "right is always close", basically making their operation consistent instead of very dependent on your positioning

(+1)

Ah, that makes sense! Thanks for the clarification. That’s definitely something I can fix! I did resolve the occasional jittering with yesterday’s update, but I can get this fix implemented as well today or tomorrow :)

Handle on the right, opens left. Handle on the left, opens right. This will feel very intuitive and should help future game builds with doors. :D