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The problem with the doors was mostly just control consistency. Like I'd be moving the mouse left to open one, and then suddenly I'm closing it again in the same movement. Sometimes they'd just freak out or wiggle. I think the doors needed a hard rule on operation, like "left is always open" and "right is always close", basically making their operation consistent instead of very dependent on your positioning

(+1)

Ah, that makes sense! Thanks for the clarification. That’s definitely something I can fix! I did resolve the occasional jittering with yesterday’s update, but I can get this fix implemented as well today or tomorrow :)

Handle on the right, opens left. Handle on the left, opens right. This will feel very intuitive and should help future game builds with doors. :D