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(+1)

I like the idea but the way the incoming water is randomized let to a situation where at the very beginning of one of the plays it was an unavoidable river of water elements that could not be jumped over. There is still some time, maybe you can tweak the ratio of water or make sure it alternates with clay?

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Hi Josep, thanks for the valuable feedback! Unfortunately I did some last minute changes to the spawner and it indeed seems that it might sometimes increasing the difficulty right at the beginning. And I’m out of time to change it now 🥲

After all I managed to get some time to fix the issue with the water spawners, hopefully it is much more manageable now :)

(2 edits)

Yay! I’ll try it again. I just submitted our game, let me know if you have any thoughts on it.