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Veni Vidi Ludum

68
Posts
6
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13
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A member registered Sep 22, 2019 · View creator page →

Creator of

Recent community posts

Once I saw the theme, I couldn’t think of anything else. Thanks for playing!

This is a great take on the theme, a potato knight with an innovative moving mechanic, easy to learn, hard to master. Loved the art style, great job!

That was a challenge, but I had a lot of fun! Nice level and sound design!

I had to give the best of me, so that I could get to the first boss! Had a lot of fun! Nice art and music, great work!

That was a great tutorial/intro to the game, I also had a lot of fun playing it! Maybe it had too many obstacles from the beginning? Or maybe I am just a noob.

It’s a really nice puzzle game, I loved the art and the levels!

I guess I’ve played it so much while developing it that I got used, but I should make it easier! Thank you for playing.

Thank you for your words!

Thank you for playing!

I thought about it, but then I also didn’t want the knight to jump much more than 2x it’s height… I probably should have done it differently! Thank you for playing and for your valuable feedback!

Thank you for your kind words!

I probably should have a better difficulty system. Sometimes the rocks are hard to see due to the low contrast. Thank you for playing and for the feedback!

I loved the art, wish I could draw like that! On point regarding the theme. Just a small note on the controls, they felt a bit too hard for me - overall great job!

Thanks a lot for playing!

Haha, I’m glad my game could keep you away from it. Thanks for playing!

Thank you for playing! I also had the same feeling at some point, I guess I was just out of luck because I kept loosing, play after play. That’s just how gambling works I guess :p

I enjoyed the art and sound of this game. Had to try a few times to get the idea! Great job!

Hi and thank you for leaving a comment! I was locked on this idea from the beginning, and couldn’t fit the theme on time, but I was planning random events to occur and change the odds.

thank you, will do!

TYSM for your comment!

I should have done more testing with a bigger group of people. Lesson learned and I took note! Thank you so much for the valuable and detailed feedback!

Thank you for your feedback, I definitely could make them a little bigger - I was just too used to it to even notice!

Had a lot of fun. I also enjoyed the music so much, that I kept it playing in the background after finishing the game!

TYSM for your comment :)

Thank you for your comment and I am glad I could bring those good memories! That was the initial idea, but I ran out of time. Btw, that’s a great score!

Thank you! :)

I got 45, and it seemed impossible to pass through that - I just can’t type fast enough. Fun, addicting, and a nice implementation of the theme :)

Haha, no way, what were the odds?! Thanks for passing by!

I loved the puzzles! It nicely builds into more challenging levels. I also enjoyed the art and effects a lot.

Thanks for your comment! Yes this was a must, I do a lot of mistakes while typing 😌

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Hi, not at this time. But in the future probably I’ll get in touch. Thank you!

Hows the sword?

Thank you!

Thank you for your feedback! Definitely could use some polish and diversity.

Wow, 14k? That’s way more than I was ever able to do :p

It’s not good that it allowed the player to survive for long AFK tho. I have an issue with the spawner, that I think I made worse just before the submission! Thank you for your feedback!

Thank you for your feedback!

Amazing audio design and art. I have the sounds stuck in my head, I’ll be humming them through the day. :D

Thank you so much!

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87 seconds of pure luck! I loved the music, the visuals, and the light effects! (I also learned something new!)

This is every game developer’s dream! Thank you!