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(+1)

A well made puzzle-platformer with a quirky movement mechanic.

Definitely spent more than 6 minutes playing the game xD

The multitude of checkpoints is really nice, would maybe add some visual indicator for them

You have a nice visual and audio indicator of the cauldron being charged, but only a visual indicator when it loses charge, would recommend either and active audio sfx and/or a "discharge" sfx.

The game's tutorials are very well done. To make the input 100% clear in game, i'd recommend adding the gif on you game page into the game. Though the existing guidance is sufficient.

Very well done :D

(+1)

ayy!  i really appreciate the feedback on the visual and audio indicators.  yeah the gifs were actually added after the game jam submissions closed since we found that the controls weren't explained too well in game!  so if we decide to expand on this game, we will definitely add them in the tutorial in some way.  perhaps on a tv screen or something haha.

(+1)

sounds cool, do it :)