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Alchemic Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #196 | 4.500 | 4.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The charging the box is such a cool mechanic! Really well done with that, and I love the use of colour for the magic in the greyscale world! Nice work integrating the theme of shadows into the actual mechanics of the game, as opposed to just being an aesthetics. Good effort! Using a mouse is a really imaginative way of charging up the box.
- Great, chaotic fun. Really lovely this entry!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
This is a puzzle-platformer where you must steal and carry a levitating cauldron through a short 4-6 min game.
A big part of this game is using the mouse to shake and charge the cauldron, and flicking towards a direction to go. Any light that touches the cauldron will cause it to stop levitating.
Extra Notes
Shaking the mouse in a circular direction is a bit more responsive than back and forth! You don't need to shake the mouse every time you hit a wall. Just chain mouse flicks.
We hope you guys enjoy it!
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Comments
The whole game is wonderfully chaotic. All of the random objects scattered around the level make it feel alive and dynamic, even with the relatively simple graphics. I liked the main mechanic of the game once I got used to it, but the controls definitely could use some work. Your game has a great vibe and some really interesting ideas, I'd love to see it expanded upon.
thanks for playing! the controls can definitely be improved. the feedback is much appreciated!
A well made puzzle-platformer with a quirky movement mechanic.
Definitely spent more than 6 minutes playing the game xD
The multitude of checkpoints is really nice, would maybe add some visual indicator for them
You have a nice visual and audio indicator of the cauldron being charged, but only a visual indicator when it loses charge, would recommend either and active audio sfx and/or a "discharge" sfx.
The game's tutorials are very well done. To make the input 100% clear in game, i'd recommend adding the gif on you game page into the game. Though the existing guidance is sufficient.
Very well done :D
ayy! i really appreciate the feedback on the visual and audio indicators. yeah the gifs were actually added after the game jam submissions closed since we found that the controls weren't explained too well in game! so if we decide to expand on this game, we will definitely add them in the tutorial in some way. perhaps on a tv screen or something haha.
sounds cool, do it :)
Wow, I did not expect such quality. This game is fun and very funny.
I love so many things in this game.
Thank you for playing! I hope you enjoyed it ;D
Stickman game? In 2024? And it's awesome?!
I loved everything about this game. 10/10
Hell yea baby! Loved watching stick figure fights with all the cool animators ( Hyun, Miccool and Terkoiz my favorites!)
The thumbnail caught me hahah. Really funny and intuitive gameplay. Feels juicy and entertaining!
Thanks so much for playing! I'm glad you had fun :D
I wasn't able to complete the game (thumb ball mouse wasn't super easy to play with). But the design and animations were amazing. Very smooth and clean mechanic!
Oh man, I appreciate you leaving a comment regardless! Thank you for giving it a try!
Completed in 12:48.55 (throw "get gud" at me now, lol!)
Really liked miss Paint art style that goes great with goofy vocalizations in sound design. Also, checkpoints a reasonably placed. Gud Job!
I'm glad you were able to complete the game! And I'm happy you liked the art and sound haha
This was really fun, I liked the sounds and puzzles a lot. The mouse shaking and flicking was great!
Thank you so much for playing!
This was fun and unexpected! Great mouse flicking mechanic!
I'm glad you enjoyed!
Was not expecting such an interactive environment and fluid movement. This game was a blast to play and felt good too. It's a unique idea and a super fun game. Well done!
Thank you so much! I'm glad the game felt good to play!
Wow so much potential here! i really like the mechanic and physics. There's a good oomf to the movement. I couldn't get past the chaining tho. Good job!
Aw, that's a shame that you couldn't get past the chaining. What was the main reason? Could we have communicated the controls better?
Thanks for leaving your feedback!
I'm not sure why the chaining didn't work. I tried to charge up and then go up and left. I think the main confusion is when do i let go of the mouse button. after the first swipe?
Ahhh I see. So you would hold the mouse button, drag it in a direction and let go, all in one quick motion for each swipe. Hopefully that helps!
Wow, what a fun game concept! The animation in this is so reminiscent of Fancy Pants and those types of stick man games, which makes it feel really smooth, and it's so fun to smash into people/objects. I love how downright fun and silly this game is! How many more times can I say "fun"? Cos that's what it is!
Only minor feedback would be that the instruction "shake the mouse in a circle" confused me a little as I didn't realise I had to hold the mouse button while circling, I thought it was just tracking the movement in general, but I got there after a moment!
Thank you so much for playing! I'm really glad you enjoyed it ;D
I appreciate the feedback! Communicating how the controls worked was probably one of the hardest parts of developing this game haha.