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(2 edits)

This is genuinely a lot of fun.

The background is trippy in a good way, and it's not too distracting from the foreground either.

The spray modes effecting the tiles (and not the way your attack works) is really clever! Also, can I just say that this game has such a great take on the theme?

Honestly, one of the best jam games I've played in the past few game jams. It's incredibly easy to understand, it's short, it's fun, it's well polished.  5/5.

What an entry.

Edit: and I got 9020 points on my best run.

(+1)

Very kind feedback, as always. And 9020 points! Nice score, well done!

When making jam games, I always seem to end up making the same thing - an arcade style point-gainer that gets harder as time goes on - and I think it's because they always tend to be fairly easy? Not easy in the sense of easy to make, but easy to quickly prototype, "fun-test", and then expand and polish into a full title ("full" in the sense of cooked through before the deadline). They also leave a lot of room to add experimental mechanics, polish, theming, and just extra "sauce", I guess I'd call it. Maybe my calling is just arcade games and this is a moot, I don't really know. I'm glad that my jam game hack job worked as well as it seems to, and I'm thrilled that you had a fun time playing! Thanks again for the feedback.