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(+1)

Very kind feedback, as always. And 9020 points! Nice score, well done!

When making jam games, I always seem to end up making the same thing - an arcade style point-gainer that gets harder as time goes on - and I think it's because they always tend to be fairly easy? Not easy in the sense of easy to make, but easy to quickly prototype, "fun-test", and then expand and polish into a full title ("full" in the sense of cooked through before the deadline). They also leave a lot of room to add experimental mechanics, polish, theming, and just extra "sauce", I guess I'd call it. Maybe my calling is just arcade games and this is a moot, I don't really know. I'm glad that my jam game hack job worked as well as it seems to, and I'm thrilled that you had a fun time playing! Thanks again for the feedback.