this is a repeated point of feedback…
and you’re super right in pointing it out.
the way it works is:
there is a global timer that breaks something every X amount of seconds… and it only picks from things not broken… so if you fix something right before the timer is about to off, there is a good chance it will insta break again
we’ve heard at least 2 or 3 suggestions of how to make this better and they are all good, wish we had thought of one of them during the jam