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(+2)

So it didn’t seem to me how insidious the decay was! I understand that due to limitations you implemented it as is. The mechanic works well up to level 1.5. But I spent 15 minutes trying to reach level 1.0 and constantly had the feeling that there was not only randomness, but also some kind of insidious trap. Still missing a jump in the ship or a 1 tile wider passage.

feel honestly very thankful that you’d put the time to go that low on decay level, means a lot to us really

but yeah, it’s luck of the draw