Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you!! Space-filling and rhythm (first kinda free-rhythm testing in awhile) were my two biggest focuses, so very glad that resonated ^^

I'd love to hear any specific thoughts on 'sharp dynamic contrast', if any come to mind, interesting!

(+1)

I mean the way you so seamlessly flow from these loud punchy and aggressive full ensemble parts to more narrow and quieter moments, which really creates that sense of pushing forward and change in the piece. I Think you did a very good job of it, and it could be elevated just a little bit more if you made some of the louds a bit louder, and the quieter spots a little bit softer to make that difference even more intense.

(1 edit) (+1)

I see, helpful to know forward motion's resonating so much! And there were def spots I'd add articulations or cut back, so it's helpful to think to approach *around* dynamics and deliberately, now that you say it. Thanks for this, I do want to revisit the piece, so it's giving me some ideas already ^^