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(+1)

Yeah I absolutely agree. I got caught up in the animating and barely had time to throw it all together. The enemies were definitely supposed to have a lot more to them with a lot more in the air. I made the second enemy and BS'd a wave spawner in the very last hour T-T 


Hey that's jammin though! Thanks for your honest feedback. & I appreciate that ya like the animations! I'm stoked to make a nice little post jam version of this soon. Our gameplan was for the enemies to be a lot slower and more methodical. Setting up little breeding grounds, some only flying and spawning smaller ones. We also wanted to have a mechanic where you could heal the fruits back up. All kinds of stuff lol. Is what is is though!