Lol this is neat!
Splitfish
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Yeah I absolutely agree. I got caught up in the animating and barely had time to throw it all together. The enemies were definitely supposed to have a lot more to them with a lot more in the air. I made the second enemy and BS'd a wave spawner in the very last hour T-T
Hey that's jammin though! Thanks for your honest feedback. & I appreciate that ya like the animations! I'm stoked to make a nice little post jam version of this soon. Our gameplan was for the enemies to be a lot slower and more methodical. Setting up little breeding grounds, some only flying and spawning smaller ones. We also wanted to have a mechanic where you could heal the fruits back up. All kinds of stuff lol. Is what is is though!
Haha I really wish we had more time to flesh out the gameplay. I'm just thrilled that it's playable!
Really appreciate your comment, thank you! I'm super happy with how the character turned out. I was wanting the gameplay to make better use of her fluttering around, but with the enemies there, it's super ground based. Ah well, post jam version inspiration for sure!
Wow this is so pretty! Really well put together all around. Movement feels nice but a little weird.
I appreciate that the slopes have some stuff going on! Pops you up quite a bit when you run over them.
The atmosphere is just so nice, which I see is what you spent most of your time on. I couldn't figure out how to use the thing you collect, if you can.. but yeah this is gorgeous, well done!
Yeah swapping randomly definitely should get you killed. You're supposed to plan when you swap modes between the two bots to avoid being killed & to get help from the bot you need. The game was submitted in a bad state with a bad level, so I get that the gameplay is lost and seems pointless. Ah well.
I LOVE this in looks and idea for freakin sure. I found the plane hard to really aim with, with how the controls feel. I tried it with a controller and that felt nice. Would love to invert up and down though.
I like the robot mode, but I couldn't get the area clear enough for it to be safe and kept dying pretty quick.
Even if I'm not too good at it, this is really cool and I'm totally impressed.
Hey thank you! My partner on the project actually did those and knocked it out of the park imo. His tag is BubblegumWalrus.
I realize now that I still need to put full credits in the description oops. BGW came up with the idea and did all the environmental art & I coded everything & did the character art too. Music by Brand. It makes me super happy to hear people appreciating what's there since the actual game is such a mess 😅! I've already fixed it post jam though. Wish I had another day or twooo.
Hey just tried it out, pretty neat! The sprite work is really cute.
Pretty solid coding for what's here and the idea is nice. I like the difference in shooting types & the plant one is pretty cool. The resistances and critical hits are a good implementation of the idea.
Beyond that it did feel pretty same-y with the enemies. With some move variety in attack types from them it might feel a little more engaging.
But also everything works plus you got a title screen and how to play set up, making your entry feel fully put together.
thanks, yeah we really liked the idea a lot. We knew it would be a stretch to pull off but were too attached to it to let it go haha.
Yeah absolutely! I'll check it out tomorrow and let ya know my thoughts. Today I'm trying to recover from 4 days of almost no sleep. Went a little too hard at it this jam for sure.
Hey thank you! Yeah I'm really embarrassed about the state the game is in. That level is really just a cluster of mechanics to test them as I added them. We ran out of time to make proper levels or tutorials like we had planned. In hindsight I shoulda dropped the intro and just made good levels. Plus the boxes are super jank. The shame I have for where this game is now is a huge motivation to keep working on it and do it right now that the time pressure is gone. I almost didn't wanna submit it, but it is what it is!
I found myself getting really annoyed with big bot too lol. I'll give him some good tinkering.
I appreciate ya taking the time to give feedback!
Honestly that makes me even happier that you like what this has over the jam version! I'd love to know your thoughts on where it's at now too if ya wanna ; o
https://gx.games/games/m89vwt/cowpoke-demo/
Although I'm likely gonna have an update ready for this one sometime this week too
haha thank you so much for checking it out and the comment! I'm really happy that the improvements are enjoyed! I really appreciate the support I've gotten with this all the way through.
Question though! Did you play the HTML version here? This one is pretty outdated now because the HTML kept having issues. The download or the demo on GX Games are more up to date and have a lot more updates : O
the HTML build stuff is super new to me
finding some issues, working on fixes. The end gets messed up and idk why. lots of weird things mess up when switching to HTML.
Def recommend downloading the game for the best experience and framerate. Browser version is more of a sample anyway, will likely downgrade it eventually and keep the main game for the downloading bit.