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(+1)

Thank you for your feedback 😊. Gameplay feels hard at first, but its nothing when you got the idea. You just have to knock-down and infect. Actual hard part is managing your energy, keeping your HP and search for vulnerable points. We waste too much time balancing the game so the main character is as strong as enemies. Just dont forget you are not a barbarian warrior and avoid jumping straight into the fight. DM me for online couching for further strategies 😉. 

Discord- aslanemre

(+1)

Alright sounds good I will give the game another go, also found the issue with the UI. When the game isn’t in full screen in the browser alot of the screen is cut off. WHen I went full screen it appeared so I think there is something there with the canvas size. I’ll keep going till I get past the opening and come back to my rating.

(+1)

Alright I said to myself I would give it 15 attempts and I did but the most I could do was take out one of the kids. Think there must just be some issues with hit detection because most of the time E wouldn’t work and would only get them on the 5-6th press after they were hit so I just kept losing all my health before I could take em out. So I would have the say my thoughts on the gameplay right now are the same but it can be better with some adjustments to make hit detection better and easier to do.

Still a good effort though for a 48 hour jam most people end up without the time to do some playtesting to spot these things, what I learned this summer myself was when I’m making a game I know exactly how it is played and what I need to do to get everything right, but that doesn’t mean new players will and most of the time won’t. So I try now all the time to find one random friend to give it a play for me before submission to spot things I wouldn’t be able to notice.

(+1)

Yes we are aware of that bug. At first it was working correctly. So we didn't even test it. We find out that after submission ðŸ˜”. Thank you for your time btw!