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I damn it love how it's playable even on mobile when it wasn't intended to! Game is great, won on normal on first attempt, but was close to game over by one last card, didn't got screenshot ;-;

P.S. Optimisation for web is really great, on first stages around 45 fps, after it solid 20, but i have not best phone anyways 👍

Also if you want to translate game later on other languages, i'm native russian.

lol i wanted the game to run on mobile so bad but could only get so far without compromising too much on visuals.

(1 edit) (+1)

I think natively game will play better than on web, cause yknow, browser eating ram after all.

ps. I think if you will lower quality of fire a bit and make textures a bit lower quality, natively game will play more fluently on mobiles, also you can add internal resolution thingy ig.

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That's the thing, i already lowered the texture quality on the fires/embers/smoke but its likely the shaders themselves.

It uses a VFX kit I got from the asset store and Im no shader wizard sadly.

Best I could do was turn off the non-essential shader tricks and have the game remove fires farthest from the player when a low fps was detected.

(+1)

Oof, but after all if basically count, on device itself it will run a bit smoother, and i'm not a dev to really help, just thinking logically, and it's my limit.