The idea of needing to coordinate the camera and the player is a unique idea, though I wish there was more puzzle to it. I found that it felt more like a chore to just move the player's camera over than actually using it in a unique way. (Like being able to see objects the player normally wouldn't be able to see). The double level was kind of difficult, but I got it eventually xD. I also noticed that there is a bug when it comes to diagonal movement, where often if you are moving diagonally against a wall, you usually continue sideways if you hold down the input. Aside from those things, the game was great with a very nice visual style, good sound, and a pretty fun 2D stealth escape game. Well done!
Viewing post in Eyes on the Inside jam comments
I agree with your feedback. We had an opportunity to design puzzles around multiple cameras in a single level. This was left out for scope reasons, but should we choose to move this project forward it's a top priority.
As for the movement bug, I believe the issue is we forgot to place a 0-friction PhysicsMaterial on the character.
Thank you for playing!