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(+1)

It's a little difficult to control, i felt like i was dancing with two left feet. But the idea is really cool. Especially how the environment gets zoomed in upon. Did you just make 2 art assets for everything, one at each resolution level? That was really well done. Cool demo, keep up the great work!

Yes, these are two different sets of images. Even two sets of game objects. The larger one has all the necessary collision checks, controls, and so on. And the smaller ones are just objects with sprites that copy everything from the larger objects.

When aiming, we see a render target that draws a fragment of the world with the larger sprites.