I really liked the use of the magnifier in this game! It's a unique and creative addition to the game and it really helped making the game feel more complete. I would've loved to see more enemies and a longer lasting game, because I do think this had a lot of potential! Great job!
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Eagle Eye LOWREZJAM 2024's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #34 | 4.000 | 4.000 |
Authenticity (or, Creativity in use of resolution) | #144 | 3.333 | 3.333 |
Gameplay | #149 | 2.500 | 2.500 |
Overall | #149 | 2.771 | 2.771 |
Audio | #222 | 1.250 | 1.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
The main idea was based on it being a LOWREZ game, but the most suitable theme turned out to be Unconventional Weapon.
Tools
Well, Defold as a game engine is transparent, lightweight, but some features either need to be searched for or added, which is also a plus in a way. Aseprite for art is an excellent tool in this case. BandLab for music - I hope to eventually compose something for the game.
Lessons
I learned a lot about game rendering, how the rendering pipeline works in Defold. A lot about shaders as well. And many other small things, which is in the future may come in handy in other games together or separately.
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