Great game, the game feels polished and is fun to play. I like the fact that you can actually plan ahead and use your powers to plant the flowers rather than playing the level multiple times. Even though the game was actually hard to understand initially, I could quite grasp the whole mechanic and the way to tackle the puzzle aspect of the game from Level 2. Finding out you can plant on thorns saved my life. You could have added some way to let the user know you can do it.
To be honest, I wouldn't change much from the game other than adding music and bit more thought on the level design. Some of the levels could easily be completed the short way. I don't think you intended the level to be that easy to solve. But that isn't an issue considering this was made for a 48-hour game jam. Overall, this is impressive, great effort and interesting use of mechanics. The art for the flower withering and wilting is amazing btw. Great Job!
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thank you for the feedback! yeah, my biggest regret with the design was not teaching the player about placing flowers on thorns- our one (1) playtester didn't have trouble with it, so we just completely missed that design issue. we're planning on developing it out a bit further so there'll definitely be some explicit YOU CAN PLANT ON THORNS teaching moments, since that's been the most consistent piece of critique we've gotten. oh, and the levels that you can just sequence break- we forgot some thorn placements and that completely broke those levels!
but seriously, the compliments made my day. thank you for playing!
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