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(+1)

Great art and a very creative concept. Unfortunately it was really held back by the character controller. It took me over 5 minutes to get past the first level just because the character moved at an inconsistent speed and it didn't jump consistently when I pressed space. I'm not sure if this is due to low framerate or what, but it definitely had be malding a bit.

But trying to look past the character controller, you came up with a super cool concept. I imagine that the concept stemmed from those screens at the beginning of games that ask you to adjust your brightness. I'm glad you gave us the ability to pick whatever level we want, because the game is really hard o_o

And I LOVED the soundtrack. Not only does it fit my taste, but it also fit the game as well!

(2 edits)

tqsm. maybe the problem with the jump is that its affected by how long you hold the button. holding it makes you jump much higher than when you tap it. theres also another 4 mechanics other than brightness introduced in the next levels such as stalling your pc to break your momentum, adjusting volume to change the strength of some forcefields and changing tabs to change the platforms mid jump

edit: and malding is most definitely an intended feature ;)