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Vatredox

42
Posts
15
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5
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A member registered Jun 21, 2021 · View creator page →

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I'm very impressed with the puzzle design. It's very professional and gives you that feeling of "oh I see how to do this" without being too frustrating. The music is cute too. And a clever interpretation of the theme. Nice!

You've got a really hilarious interpretation of the theme. Also one of the few 3D games so that deserves some bonus points. The music and the art were also spot-on. Besides a few UX issues (that's to be expected for a game jam game), this was great!

There's a bug where the player and inventory don't reset when you die. But I took advantage of it. If it weren't for that the game would be really hard lol. But it's a good concept! And I like how the timer can be extended by picking up more food - letting you keep your run alive if you can play well enough.

Very polished and I'm impressed with how many levels you have, plus settings menu etc. Music is banging. The flight movement is a bit floaty, but that's down to taste for these types of games I suppose. Nice job!

Very cool concept - and surprisingly well implemented! I think limiting the amount of tape is very smart, but sometimes I found that the tape was left offscreen so it couldn't reclaim it. Art and music were very cozy. Nice job!

I loved this! I like how every exporter/producer spawn caused me to have to retrofit all my old machinery to accommodate it. The sound effects were pleasant. The music was beautiful (although a littttle unfitting). Great job!

I liked the pixel art and sound effects. I also liked how you put the thieves/presents in the street along with the cars to incentivize taking risks. Plus, the combo meter made it a bit more exciting, too!

Clever concept. Although a bit buggy I can see how this could be turned into something more fleshed out given a bit more time. Nice!

Awesome music. The controls were fluid (no pun intended?) and it was very easy to understand and get into. Also, funny interpretation of the theme. Nice job!

Fun despite it being simple. Music was good too! Probably needs some added challenge though.

Nice! Good for a simple game. I'd like for everything to progress a little bit faster though. Digging and ghost spawning. Audio would be nice too!

Gives me Karlson vibes. I think it could be improved by adding some way to see how much health each enemy has, so that the player can strategize about who to shoot. But other than that, it seems perfectly scoped for a small jam like this. Nice job!

Nice work! I think the only feedback I have would be that I kept getting surprised about when and where the foxes were coming from. I think that you could have a notification when the foxes start spawning, as well as indicators on the edge of the screen to show which directions they are coming from.

Great art and a very creative concept. Unfortunately it was really held back by the character controller. It took me over 5 minutes to get past the first level just because the character moved at an inconsistent speed and it didn't jump consistently when I pressed space. I'm not sure if this is due to low framerate or what, but it definitely had be malding a bit.

But trying to look past the character controller, you came up with a super cool concept. I imagine that the concept stemmed from those screens at the beginning of games that ask you to adjust your brightness. I'm glad you gave us the ability to pick whatever level we want, because the game is really hard o_o

And I LOVED the soundtrack. Not only does it fit my taste, but it also fit the game as well!

THIS IS SO COOL! I got a good chuckle the first time I used the time travel mechanic, because when I did it, my past self ended up fucking my present self over lol. The concept is sick and I'm glad there's a bunch of levels because its super fun.

There are a couple things I took note of:

- If you have a bunch of clones running around, it's really hard to tell which of them is the "present" version of you.

- The platforming is pretty clunky and I think that it holds the game back a bit. It was fun racing against my own past self but it became a little frustrating when I missed jumps. This could be solved easily with the traditional coyote time + jump buffering, and maybe some accel/decceleration to make it smoother.

- Timing is pretty finicky. I often found myself waiting for a while on buttons just to give my future self an opportunity to walk through gates. Perhaps to solve this you could make it so that clones just sit in place indefinitely after their time runs out, instead of disappearing. Not sure if this would lead to level design issues, but its worth trying. It's also pretty hard to "line up" my actions in time with the past versions. I thought that maybe at the bottom of the screen there could be a timeline that shows each clone's lifespan lined up with each other, as well as showing the key actions that they did and when (like hitting a switch, jumping, rewinding, etc). This would help avoid those failstates that are caused by the player being off just by a second or two. Maybe you could also add a slow-motion mechanic too? So many possibilities.

Banger soundtrack, and the character is so cool looking. STFU!!!

Very cute and calming. The music was great. Good level design too. I never found myself lost despite the large level layout. Perfectly scoped and awesome job for your first project.

Nice! The music and visual effects were great. I think you had a neat idea going with the "radar" thing. But I still found myself wanting a bit more of a warning of incoming missiles. Also, I think it'd be nice to have a better indication of how much health I have left. But otherwise, great job!

Nice! The music and visual effects were great. I think you had a neat idea going with the "radar" thing. But I still found myself wanting a bit more of a warning of incoming missiles. Also, I think it'd be nice to have a better indication of how much health I have left. But otherwise, great job!

Very nice! You did a good job introducing the mechanics. And I think you nailed the difficulty balance between not too easy to be trivial and not too hard to be frustrating.

Awesome! Interesting mechanic and interpretation of the theme. A couple things that would be nice to see if you continue to work on this after the jam:

- a score counter

- better indication about what the guards can see, and indication for when they detect you

I also think that there are a lot of good level design opportunities that the mechanic brings that could be explored further.

Congratulations on winning the jam! Let us know your Discord name so we can award you the Game Jam winner role.

Nice job! BTW, found an exploit where switching away from the mayonnaise gun and quickly back will bypass the cooldown. 

Hey I tried playing your game, but when running the .exe I get the error

"Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension)."

Hey! After the disappearance of the old IGDB Discord server, a few of the old mods and I decided to start it back up again! We'd love if you joined https://discord.gg/4gRTZjnF

Hey! After the disappearance of the old IGDB Discord server, a few of the old mods and I decided to start it back up again! We'd love if you joined https://discord.gg/4gRTZjnF

Hey! After the disappearance of the old IGDB Discord server, a few of the old mods and I decided to start it back up again! We'd love if you joined https://discord.gg/4gRTZjnF

Hey! After the disappearance of the old IGDB Discord server, a few of the old mods and I decided to start it back up again! We'd love if you joined https://discord.gg/4gRTZjnF

Hey! After the disappearance of the old IGDB Discord server, a few of the old mods and I decided to start it back up again! We'd love if you joined https://discord.gg/4gRTZjnF

Hey! After the disappearance of the old IGDB Discord server, a few of the old mods and I decided to start it back up again! We'd love if you joined https://discord.gg/4gRTZjnF

Hey! After the disappearance of the old IGDB Discord server, a few of the old mods and I decided to start it back up again! We'd love if you joined https://discord.gg/4gRTZjnF

Hey! After the disappearance of the old IGDB Discord server, a few of the old mods and I decided to start it back up again! We'd love if you joined https://discord.gg/4gRTZjnF

Thanks! I put a lot of effort into making the gameplay feel fluid. Sound effects are definitely a priority now!

Thank you! One of the first things I plan to do is improve the feedback when damaging enemies. Music is also on the to-do!

I'm glad you find it fun!

Glad you liked it! Still tons to work on!

(1 edit)

Banished from whence ye came!

Thanks <3

I’m glad you liked it! I plan on making some improvements after the jam based on suggestions from everyone. 

Thanks for the feedback! I plan to keep on working on it to make it even better! 

Great but there seems to be a bug where pieces stop dropping after about 5 pieces.